![how to half life 2 cinematic mod how to half life 2 cinematic mod](https://media.moddb.com/cache/images/mods/1/31/30548/thumb_620x2000/consul_plakt2.png)
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Added Depth of field with bokeh blur and autofocus.Re-Enabled Parallax Occlusion materials in some maps.Small codefix: Crosshair is hidden til the player is equipped with the HEV suit.Reworked some scenes for compatibility to ultra wide aspect ratio (21:9) and surround gaming.Sunrays working again (but still not fully compatible with multicore rendering).Reverted to older engine, because of some errors.Fixed missing radio buttons in the skill config dialog.Fixed d1_canals_01a (map was compiled with active gordon bounds / incomplete).Reworked the Valve-style HD Alyx model (still wip).Fixed possible crash when dying while driving a vehicle.Fixed wrong audio for german users in some scenes.Fixed wrong international scenes files in all episodes.The new injector allows the engine antialiasing remaining active. Changed the SweetFX injector to boulotaur's for better engine integration.This should increase performance on most outdoor maps. Fixed old VALVE bug with wrong r_farz settings on mapload.Enabled and tweaked Real-Time Approximation to Subsurface Scattering for all human models.Translation fixes for the configurator tool.Fixed ep2_outland_09 (it was impossible to get past the laser cannons without cheating).Added headlights for the buggy (hl2 EP0 only).(Warning: You cannot use old coast savegames after switching) Use the configurator tool for enabling the new maps Added (optional) nighttime coast sequence after numerous requests.Fixed incomplete crossbow model when using ultra wide aspect ratio (21:9) or eyefinity.Added new HD Alyx (close to original VALVE face shape).Fixed bad hands model on most characters.This will prevent crashes at the options panel with steam running Fixed missing KENDRA models (feathered hair).Fixed wrong triggered soundtrack in d3_c17_10b.Fixed missing map connection at d2_coast_07 (night version).Enhance the soundtrack with a semi-dynamic new Hollywood-style music.Give the HL2 trilogy a more stressed, darker and uncomfortable look.Eliminate all blurry / Low-res textures with new Hi-res textures and/or Hi-res-Detail-Overlays.Enhance the old HL2 maps with HDR, blooming, color-correction, new props, dynamic shadows.Unified Engine play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows.Foreign language users: Please reinitialize your preferred language with the configurator.If you are using HD characters, please re-initiate them with the new character pimper after updating the CM!.You must enable HDR, when using the dynamic shadow enhanced maps.Or you'll get facial animation errors with HD models. Especially the model setting must be at "High" Remember to activate "High Quality" graphic settings in the options dialog.You cannot play without Episode 2 content! To play this mod, you must own Half Life 2 + Episode 1 + Episode 2 fully installed and unlocked! (= started at least once).It's free, so don't complain: If you don't like the mod, you can delete it and play something else. It looks and sounds very different compared to vanilla HL2. This is a graphical / music total conversion.
#How to half life 2 cinematic mod mod#
If you plan to play an older version of Cinematic Mod (or any other older mod), make sure to make a copy of the necessary GCF’s before you update, as the old GCF’s will be automatically deleted. To do this, just launch each game in Steam and Steam will ask you to do so. This version of Cinematic Mod is for the new SteamPipe content system! You need Half-Life 2, Episode 1 and 2 converted to this new format (VPK files instead of GCF files).